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Load scripts async

This blog post has a simple conclusion: Load script asynchronously! Simple, and yet the reality is that most scripts are still loaded synchronously. Understanding the importance of loading scripts asynchronously might help increase adoption of this critical performance improvement, so we're going to walk through the evolution of async script loading starting way back in 2007. Here's what loading 14 scripts looked like in Internet Explorer 7:

IE7 Waterfall

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Measuring Blocking Resources

SpeedCurve reports the number of critical blocking resources in the page. These are the resources that block rendering. Since it's important that users see your content as quickly as possible, it's important to know what might be causing your page to render slowly. We recently enhanced the way we measure blocking resources and wanted to share those improvements with our customers as well as the performance community at large. 

The main culprits that block rendering are scripts and stylesheets that are loaded synchronously. A great way to avoid this blocking problem is to load your scripts and stylesheets asynchronously. You can do that for scripts by using the async and defer attributes, plus other programmatic techniques. Loading stylesheets asynchronously is less popular but is still possible using techniques like loadCSS

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Critical Blocking Resources

At SpeedCurve, we focus on metrics that capture the user experience. A big part of the user experience is when content actually appears in front of the user. Since stylesheets and synchronous scripts are the culprits when it comes to blocking rendering, we've rolled out some new metrics that focus on these critical blocking resources.

The most helpful innovation we made is to highlight the critical blocking stylesheets and synchronous scripts in our waterfall charts. In the following example waterfall chart for ESPN, notice how the critical stylesheets (green) and synchronous scripts (orange) have a red hash pattern. Not surprisingly, the Start Render metric is delayed until after the last of these critical blocking resources is done loading. The "scrubber" at the bottom of the waterfall (showing the screenshot at that point in time) confirms that rendering has been blocked up to this point. Explore an example of a interactive waterfall chart.

ESPN critical waterfall

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