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On-demand testing has sparked a lot of discussion here at SpeedCurve over the past year. You've always had the ability to manually trigger a round of tests – based on the scheduled tests in your settings – using the 'Test Now' button. But there hasn't been a lot of flexibility to support nuanced use cases, such as...
"I just deployed changes to my site and want to check for any regressions."
"I saw a change to my RUM data and I want to see if I can replicate it with synthetic for further diagnostics."
"I have a paused site that I don't want to test regularly, but would like to test from time to time."
"Please just let me test any URL I want without setting up a site and scheduling testing."
"I need to quickly debug this script without kicking off tests for my entire site."
"I would like to get a first look at a page in order to troubleshoot regressions I saw in RUM."
Based on your feedback, we've just launched new capabilities for on-demand testing. We're pretty excited about these, and we hope you will be, too!
In this post, we'll:
Interaction to Next Paint (INP) will become a Core Web Vital on March 12th. Not surprisingly, most of the conversations I've had with SpeedCurve users over the last few months have focused on improving INP.
INP measures how responsive a page is to visitor interactions. It measures the elapsed time between a tap, a click, or a keypress and the browser next painting to the screen.
INP breaks down into three sub-parts
Pages can have multiple interactions, so the INP time you'll see reported by RUM products and other tools, such as Google Search Console and Chrome's UX Report (CrUX), will generally be the worst/highest INP time at the 75th percentile.
Like all Core Web Vitals, INP has a set of thresholds:
INP thresholds for Good, Needs Improvement, and Poor
Many sites tend to be in the Needs Improvement or Poor categories. My experience over the last few months is that getting to Good is achievable, but it's not always easy.
In this post I'm going to walk through:
That performance golden rule still holds true today. However, that pesky 20% on the back end can have a big impact on downstream metrics like First Contentful Paint (FCP), Largest Contentful Paint (LCP), and any other 'loading' metric you can think of.
Server-timing headers are a key tool in understanding what's happening within that black box of Time to First Byte (TTFB).
In this post we'll explore a few areas:
In the fourteen years that I've been working in the web performance industry, I've done a LOT of research, writing, and speaking about the psychology of page speed – in other words, why we crave fast, seamless online experiences. In fact, the entire first chapter of my book, Time Is Money (reprinted here courtesy of the good folks at O'Reilly), is dedicated to the subject.
I recently shared some of my favourite research at Beyond Tellerrand (video here) and thought it would be fun to round it up in a post. Here we're going to cover:
There's a lot of fascinating material to cover, so let's get started!
I’m beyond excited to announce that I’m joining the SpeedCurve team this year! I’ll still be doing some consulting work, but I’ll be taking on a few less clients this year so I can focus on helping to make an already amazing performance tool even better, working alongside some of my favorite people in the performance community.
Andy Davies – fellow SpeedCurver and web performance consultant extraordinaire – recently shared an impressive Interaction to Next Paint (INP) success:
Andy has promised us a more in-depth post on debugging Interaction to Next Paint. While he's working on that, I'll try not to steal his thunder while I share a tip that may help you identify element(s) causing INP issues for your pages.
Every year feels like a big year here at SpeedCurve, and 2023 was no exception.
Among other things, we turned ten! Ten years is a lot of time to reflect, and over this past year our team has been thinking a lot about not just the "what" and "how" of web performance, but also the "why". Why should we – and you – care about delivering a fast, delightful experience to all your users? This "why" informs all the choices we make about the "what" and "how" of our tools.
Looking back over the past year, if I were to pick a word that defined our goals, that word would be "easier". It's no secret that the past couple of years have been challenging for the tech community. In the current landscape of smaller teams, aggressive goals, and an ever-increasing tech stack, how can we make it easier for you to create impact?
Our biggest achievements this year have centred on making it easier for you to:
Keep reading to learn more...
As highlighted in our December product update, we've been making a lot of improvements in the area of CI/CD. In addition to the new Deployments dashboards and Notes updates, we've launched a new GitHub integration. Our purpose in building this integration is to lower the barrier for getting web performance feedback for your code changes, directly in the environment you are working in.
Follow along below for an example of how you can use this integration in practice to fight web performance regressions and keep your pages fast.
I love LEGO. My kids love LEGO, too, which means that every year I find myself spending a fair bit of time on the LEGO website during the holidays. So I thought it would be fun to spend some time poking around behind the scenes and give the site a holiday performance audit. Keep reading to find out what I learned, and some lessons you may want to apply to your own pages.
Holy cow, it's been a busy few months! SpeedCurve turned ten, we attended (and gave talks at) performance.now(), Firefox added support for Largest Contentful Paint (LCP), and oh yeah... we just shipped a ton of stuff! (We wanted to wait until the dust settled around Black Friday/Cyber Monday for all of our friends in retail, which led to a pretty monumental release.)
So get comfy and check out our holiday updates.